Underwater Adventures?

When I was a little kid, like real little, I somehow heard of marine biologists and wanted to be one. Then it was paleontology, then at some point actuary. Probably others in there too.
Anyway, I love how the ocean is kind of a different planet entirely.

I've heard great things about subterranean adventuring in Veins of the Earth, though I haven't purchased it (yet), but making something similar for aquatic encounters sounds interesting.
  • Cephalopods are a potential option for player race/classes:
    • They're smart
    • They have arms, so it's reasonable that they could use weapons and shields and investigate dungeons
    • Many cephalopods can change color. This adds a potential new source of magic component (you have to wave your tentacles like this, and be just the right color mauve to get this one right!)
    • You can fart inky sneezes!
    • I think a roughly human sized squid such as the Humboldt Squid (Dosidicus gigas) works best for this idea
    • Most species of octopus and squid have 8 arms, there are 8 schools of magic, I'm thinking that cephalopods were/are the first wizards
  • Crustaceans are another possibility; they're armored and have claws
    • Something like a hermit crab could be neat, that way you have upgradeable armor
    • The boxing crab uses anemones as weapons!
  • Warlocks could have pacts with entities like Ctulhu or other unsavory entities
  • Cymothoa exigua, the tongue eating louse could be used as a way to replace a tongue to turn someone into a sorcerer. This is probably more interesting with humanoids
  • I'm not sure if a traditional race-as-class B/X style system, a class/race split, or even a classless system a la Knave is most interesting
    • Might have to find a replacement for traditional armor?
  • I'm not super interested in sea elves/sahuagin/mermaids/cecaelia...ok maybe that last one. Just being like 'I'm a Squid Wizard!' is neato. Hence username.
  • Traps could just be like sea anemones/coral

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