Stonegrove, post 1

One of my current ongoing projects is a city called Stonegrove.
This could be a hexcrawl, a pointcrawl, a module, a small setting, I'm not sure yet.
I've been playing around with it.

Here are some basic concepts:

  • Base is a mix of B/X Essentials, Labyrinth Lord, popular house rules and possible other stuff.
  • Playable races are Human, Elf, Goblin
  • Uses Race-As-Class
    • Humans have, basically, Fighter, Cleric, Magic-User
    • Goblins have Fighter, Magic-User
    • Elves have Fighter, Cleric
I actually switched to using the term 'Bloodline' instead of 'race' for a few reasons. 
Some info on the bloodlines, as I've written them so far:
  • Humans
    • Physically largest, strongest bloodline
    • most diverse
    • only bloodline to have  knowledge of smithing
    • vulnerable to White Death
    • came to Stonegrove escaping..something? Hundreds of years ago
  • Elves
    • vulnerable to iron
    • are the original inhabitants, and built the ruins that the city is build among
    • sequestered themselves in an alternate dimension to avoid magical cataclysm, returned within the last few decades/years?
    • immune to White Death, and also helped end the plague by providing medical care
  • Goblins
    • resistant to the White Death
    • created by a Necromancer, but rebelled
    • reproduce asexually through a spreading cross-dimensional fungal mass
    • have a good sense of smell
    • only get nutrition from animal sources, but can get viable nutrition from leather, etc.
    • feed the progenitor fungus scraps and filth
      • possibly/probably also do anaerobic composting to harness bio-gas/bio-diesel
        • biogas could be used as a power source in it's own right (a la gaslamps) or could be converted to electricity, not sure which is more interesting yet

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